A direct stylization framework and real-time stylized renderer for Autodesk Maya™.

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Stylized 3D

Growing library of styles with powerful painterly materials and proxies that drive the stylization and its aesthetic effects within 3D space.

Baba Yaga's Hut, scene by Inuciian


Artist-friendly tool palette to interactively art-direct stylizations at multiple levels of control and transfer the stylization between scenes.

Four different levels of control

Real-time Rendering

Rendering frames in milliseconds, save image sequences and passes in multiple file formats at up to 16K resolution.

Run Totti Run, short film by Shad Bradbury

Integration with offline workflows

Combine MNPRX with offline rendered passes for unmatched flexibility during compositing with global illumination, soft shadows, reflections and refractions.

Wiz Biz, model by Tom Robinson

Customized development through our R&D packages

Let us customize and advance our software to fit your desired style and production requirements through our R&D packages.

Scene stylized by Joan Cabot

If you want a quick introduction, please watch our founder introduce the motivation behind MNPRX in 6 minutes at SIGGRAPH’s Real-Time Live! in 2017, it can’t get more real than that. Since then, MNPRX has continued to evolve and now supports multiple stylizations with various new features.


We commit to keeping MNPRX accessible to everyone through our non-commercial and subscription-based licensing models, while at the same time funding future development to make the tools and technology that we have always wanted to have.


  • Non commercial use1
  • No anti-aliasing
  • Render at up to 1080p
  • Community-based support


Non-commercial license5



  • Commercial use for
    private individuals/teams and small companies2
  • Anti-aliasing
  • Render at up to 16K3
  • Basic support

- per-seat4 -

Indie licenses5:


MNPRX Studio

  • Commercial use
  • Anti-aliasing
  • Render at up to 16K3
  • Premium support

- per-seat4 -

Studio licenses5:


  1. Must not involve direct commercial use to generate profits. Example non-commercial use cases include evaluation, education, research, and personal projects.
  2. Small companies of up to ten (10) employees.
  3. Provided the graphics card and its driver supports stable rendering at such resolutions.
  4. Licenses can be migrated between seats after 24 hours from the previous activation (activation docs).
  5. To use MNPRX you will have to agree to the End-User Licensing Agreement applicable to your license: MNPRX NC EULA, MNPRX Indie EULA, MNPRX Studio EULA. You can unsubscribe at any given month to terminate the license and switch back to non-commercial uses.

Please check out our visual comparison, which breaks down the difference between non-commercial and commercial licenses of MNPRX. For Research and Development (RnD) packages please contact RnD.
For bulk purchases or site licenses, please contact sales.


  • Maya 2017, 2018, 2019 (with updates)
  • Windows 10 (Linux [CentOS] and Mac upon request for bulk purchases)
  • Modern Graphics Card (2+ GB recommended, more is needed at higher resolutions and scene complexity)