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Cutout

The Cutout style simulates a paper cutout effect with two sheets of paper on top of each other. The top sheet is “cut-out” following the cutout mask, revealing the bottom sheet underneath. Through several attributes, the lighting can be adjusted globally to control the shadow cast by the top sheet on the bottom sheet.

Paper cutout rendering
Example of paper cutout rendering.

Note that this style is special in that it only shades the two sheets of paper and not the objects in the scene.

The cut-out mask is generated using a specific material: you need to set this material on all objects that need to be in the mask, otherwise they won’t appear. To set this material on an object, select an object and load the “cutout” material preset (see material presets).

Cutout Material

The cutout material controls how objects affect the cutout mask and the paper color.

MNPRX cutout material node
The cutout material in the Attribute Editor.
  • Settings > Colored: if checked, overrides the color of the substrate with the color specified in Attributes > Shading > Color tint

  • Attributes > Shading > Cut: if checked, the object is drawn in the cutout mask, and appears cut-out in the final image. Otherwise, the object is not drawn in the mask. This is enabled by default.

Substrate

The appearance of the top and bottom sheets of paper is controlled respectively by the Main substrate and Alternate substrate attribute sets. See Substrate for a description of the attributes. Additionally, the position of the drop shadow and bevel shade follows the direction of the substrate light defined by Substrate Light Tilt and Substrate Light Dir.

Style attributes

These attributes specify the behavior of the cutout style.

  • Paper Distance: distance between the two sheets. A longer distance will increase the offset of the drop shadow.
Varying paper distance between 2 and 20
  • Drop Shadow Radius: radius of the drop shadow in pixels. This is the shadow cast by the top sheet on the bottom sheet.
Varying drop shadow radius between 2 and 30
  • Outer Bevel Radius: radius of the outer bevel in pixels. The outer bevel simulates the paper curving near cut edges.
Varying outer bevel radius between 2 and 30
  • Outer Bevel Highlight: multiplier controlling the intensity of the highlight (paper curving towards the light) around outer bevels.
Varying outer bevel highlights between 0.0 and 3.0
  • Outer Bevel Shadow: multiplier controlling the intensity of the shadow (paper curving away from the light) around outer bevels.
Varying outer bevel shadow between 0.0 and 3.0
  • Gradient Shade: defines the intensity of the gradient shading effect. The gradient shading is a light-to-dark gradient overlaid on the image and oriented towards the direction of the light.
Varying the intensity of the gradient shading effect. The gradient follows the direction of the substrate light.
  • Paper Edge: defines the intensity of the cut paper edge near the bevel shadow (cut edge facing the light). A value of zero means that the cut edge is invisible.
Varying paper edge intensity between 0 and 1
  • Paper Edge Opposite: defines the intensity of the cut paper edge near the bevel highlight (cut edge turning away from the light).
Varying opposite paper edge intensity between 0 and 1
  • Invert Mask: If checked, the cut-out mask is inverted.
Inverting the cutout mask. Objects appear to be floating on top of the bottom substrate.