My current research is on watercolor rendered animation, for which I am developing real-time technology that makes it all possible. I will be sharing research articles, some insight and informative articles for the technically/research inclined professionals and students.
This PhD thesis presents the compiled work of Santiago E. Montesdeoca at the Nanyang Technological University, Singapore, conducted from 2014-2018.
This paper presents MNPR, a framework for real-time expressive non-photorealistic rendering of 3D computer graphics.
We present a direct watercolor stylization system that lets artists control locally the desired effects directly in their animated 3D scene, seeing the stylized results in real-time.
This paper presents an investigation towards edge- and substrate-based effects in watercolor.
This paper presents a direct stylization pipeline to render 3D animated geometry as watercolor painted animation.
This talk introduces artists on new technology and advancements of Non-Photorealistic Rendering (NPR) and invites them to participate in the development of new technologies.
This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control.