What is MNPRX?
MNPRX is a real-time stylized renderer plugin (currently only for Autodesk Maya™) with an intuitive toolset for art-direction at different levels-of-control. Check out the available styles in our growing style library here.
Can I use MNPRX commercially?
Yes, with the MNPRX Indie Version (for private individuals and teams/small companies up to 10 employees) or MNPRX Studio Version (for big teams and companies with 11 employees and above), which can be purchased here.
Will MNPRX work on my system?
Currently, MNPRX is only available for Windows 10. For Linux (CentOS) and Mac, we can build MNPRX upon request for bulk purchases (more than 10+ licenses).
Is my computer strong enough to run MNPRX smoothly?
To run MNPRX smoothly, a modern graphics card (2+ GB is recommended). For higher resolutions and scene complexity, more is needed.
Can I transfer a license to another computer (floating license)?
Yes, this is possible, but only after 24 hours have passed from a previous activation. Read more about it here.
How can I cancel my subscription to avoid being rebilled?
You can cancel your MNPRX subscription by clicking on the
Manage Your Orders link within the email that you get from FastSpring (our e-commerce platform). After cancelling, you can continue using MNPRX with the license that you purchased until the subscription expires. Afterwards, the license will return to Non-Commercial.
Can I change back to the normal viewport?
Yes, just change the viewport renderer from MNPRX to Viewport 2.0.
NoiseFX and PaintFX
I deleted the construction history, how can I still animate PaintFX?
Animating PaintFX requires the construction history created with the vertex color sets to keyframe the values. You will need to recover the required construction history.
My scene is all white once I load MNPRX
There are many reasons why this might be happening, we’ll list them up from most to less frequent
- The world scale is not properly set up for the scene.
- The scene might have been created with an older version of MNPRX and you need to update the materials.
- Your GPU may be running out of memory. This is unlikely, but can happen if a lot of textures are in the scene.
You may clamp the resolution of the textures to help alleviate this problem.
When working with many semi-transparent objects, they flicker from frame to frame
This is due to a Maya bug that we have reported to Autodesk (MAYA-105672). Fortunately, there is a workaround that will get depth sorting of transparent objects working with MNPRX.
- Navigate to this folder
C:\Program Files\Autodesk\Maya20XX\bin\ScriptFragment(replace the ‘XX’ with the version of Maya you are using in production).
- Open up the
mayaTransparentDrawPass.xmlfile with a text editor that has administrator privileges.
- Search for this line
<If value="@sortTransparent" />and comment it out like this:
<!--<If value="@sortTransparent" />-->
- Comment out the EndIf just underneath like this
- Save the file and restart Maya to have depth sorting of transparent objects working with MNPRX.
The MNPRX shelf doesn’t show any buttons/icons
Because Maya automatically saves shelf files, using different versions of Maya with MNPRX can invalidate the shelf on older versions of Maya. This makes the buttons/icons disappear. Thankfully, it’s easy to solve this:
- Make sure all versions of Maya are closed
- Go to
Documents/maya/20XX/prefs/shelves(replace XX with the version of Maya that you are using)
- Delete any
shelf_MNPRX.melfile that might exist there
- Go to the shelves folder within the MNPRX directory:
- Replace the
shelf_MNPRX.melwith a clean shelf file from the
MNPRX.zipfile that you downloaded
- Start Maya again and the shelf buttons should be there again
Objects are not casting shadows
Make sure to enable shadows in the viewport. We have done a video tutorial on Working with Shadow Maps in the Maya Viewport, which explains how to make the most out of Maya’s shadow maps.
Some objects are missing when I render
Your GPU may be running out of memory. This can happen if you are rendering at big resolutions on a weak GPU or if a lot of textures are in the scene. You may clamp the resolution of the textures to help alleviate this problem.
Batch render completes without rendering anything
Maya’s Render→Batch Render tool is broken when MNPRX is in the MAYA_MODULE_PATH environment variable. This even happens when the plugin is unloaded, which seems quite odd (if you know why this is happening, we’d love to hear how we can fix this).
As an alternative, if you are using another renderer, please consider using Render→Render Sequence instead or batch rendering from the command line.
If you really need to use the Batch Render tool within Maya, temporarily delete the *MNPRX variables from the *Maya.env file, use the Batch Render tool and either place the variables back or re-install MNPRX.
If you don’t find your question here, feel free to reach out to us through the Artineers community