Welcome to Artineering!
The website of Santiago Montesdeoca, an artist/engineer contributing to the world, one pixel at a time.
If you like what you find or just want to say hi, make sure you drop me a line!
Singapore, full steam ahead! Blog Back in Singapore, preparing for two conferences: Expressive and Siggraph 2017 (Feb 2017 - Aug 2017)11 Direct 3D stylization pipelines Conference Talk[MSB*17] : Direct 3D stylization pipelines. ACM SIGGRAPH 2017 Real Time Live! (2017), ACM, pp. 18. Edge- and substrate-based effects for watercolor stylization Conference Proceedings[MSB*17] : Edge- and substrate-based effects for watercolor stylization. NPAR'17 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering (2017), ACM, pp. 2:1-2:10. From Singapore to Grenoble Blog Internship at Inria in Grenoble - Rhône-Alpes, my first journal publication, teaching Rigging for Animation (Oct 2016 - Feb 2017)7 Art-directed watercolor stylization of 3D animations in real-time Journal[MSRB17] : Art-directed watercolor stylization of 3D animations in real-time. Computers & Graphics (2017), Elsevier, pp. 60-72. MNPR Watercolor Documentation Docs MNPR Watercolor Documentation - Tutorials, FAQ, API Maya Watercolor Stylization Project Real-time Watercolor stylization, directly in the Maya viewport Maya NPR Framework Project Real-time NPR development framework for the Maya Viewport Wake me up, when September ends Blog Developing an NPR agnostic system, attending the Society of Animation Studies conference, research in the hands of artists, USLS 2016 and internship at INRIA (May-Sep 2016)11 Artistically Driven Non-Photorealistic Animation Conference Talk[MSB16] : Artistically Driven Non-Photorealistic Animation. SAS2016 28th Annual Conference of the Society for Animation Studies (2016), The Society of Animation Studies.