The Watercolor shader style brings real-time watercolor to 3D objects and animation within Autodesk Maya!
3D Watercolor animation in real-time.
The Watercolor shader style emulates the traditional watercolor animation aesthetic, without the usual flickering associated with when showing multiple watercolor paintings in sequence. Based on the award-winning research of Montesdeoca et al. and Bousseau et al., we are continuously improving upon it with new effects and controls.
Main Features
Pigment-based effects such as pigment turbulence and bleeding
Edge-based effects such as edge darkening and gaps & overlaps
Canvas-based effects such as paper granulation and distortion
Canvas advection attached to the underlaying motion
Use VertexFX and NoiseFX to attach effects onto the animation
Use proxies to control the style with invisible objects
The stylization is also available in Nuke for Indie/Studio subscribers to add the watercolor style to offline renders (i.e., Arnold, Renderman)
The style can be art-directed at each level of control in Flair with its custom materialsandtools. More information found in the Flair documentation.
The Spherebot in a watercolor style, 3D model by Bastien Genbrugge