3D rendered text using Flair and the Fray shader style

Fray Shader Style

Previously known as the Fur shader style
The Fray shader style brings real-time frayed distortions to 3D objects and animation within Autodesk Maya.
3D Fray animation in real-time.

The Fray shader style style emulates the slightly distorted edges found when painting with traditional media by iteratively moving pixels outward. The frayed edges will stick to objects under animation and also inherits many pigment-, canvas- and edge-based effects from the watercolor shader style.

Main Features

  • Frayed edges stick onto animated objects
  • Control the frequency, amplitude and phase of frayed distortions
  • Add frayed grain to accentuate the effect
  • Pigment-based effects such as pigment turbulence
  • Edge-based effects such as edge darkening and gaps & overlaps
  • Canvas-based effects such as paper granulation and lighting

The style can be art-directed at each level of control in Flair with its custom materials and tools. More information found in the Flair documentation.

Hummingbird with frayed distortions, 3D model by Gerry Chicalo.