3D rendered text using Flair and the Fray shader style
Fray Shader Style
Previously known as the Fur shader style
The Fray shader style brings real-time frayed distortions to 3D objects and animation within Autodesk Maya.
3D Fray animation in real-time.
The Fray shader style style emulates the slightly distorted edges found when painting with traditional media by iteratively moving pixels outward. The frayed edges will stick to objects under animation and also inherits many pigment-, canvas- and edge-based effects from the watercolor shader style.
Frayed edges stick onto animated objects
Control the frequency, amplitude and phase of frayed distortions
Add frayed grain to accentuate the effect
Pigment-based effects such as pigment turbulence
Edge-based effects such as edge darkening and gaps & overlaps
Canvas-based effects such as paper granulation and lighting
The style can beart-directed at each level of control in Flair with its custom materialsandtools. More information found in the Flair documentation.
Hummingbird with frayed distortions, 3D model by Gerry Chicalo.