3D rendered text using MNPRX and the Frayed stylization
Frayed Shader Style
The Frayed shader style brings real-time frayed edges to 3D objects and animation within Autodesk Maya.
3D Frayed animation in real-time.
The Frayed shader style style emulates the slightly distorted edges found when painting with traditional media. Inspired by the styles of short films like Feast and Age of Sail, the frayed edges will stick to objects under animation. It also inherits many pigment-, canvas- and edge-based effects from the watercolor shader style.
Main Features
Frayed edges stick onto animated objects
Control the frequency and amplitude of frayed edges
Pigment-based effects such as pigment turbulence
Edge-based effects such as edge darkening and gaps & overlaps
Canvas-based effects such as paper granulation and lighting
The stylization is also available in Nuke for Indie/Studio subscribers for frayed edges in offline renders (i.e., Arnold, Renderman)
The style can be art-directed at each level of control in Flair with its custom materials. More information found in the Flair documentation.
Mech Droid with frayed edges, 3D model by Willy Decarpentrie