The Frayed edges style emulates the slightly distorted edges found when painting with traditional media. Inspired by the styles of short films like Feast and Age of Sail, the frayed edges will stick to objects under animation. It also inherits many pigment-, canvas- and edge-based effects from the watercolor stylization.
The style can be art-directed at each level of control with MNPRX and its uber material.
To refine and customize the frayed edges style, a series of global frayed attributes are provided within the style configuration node.
Creates inflated noise instances of objects in the scene to be used for the frayed edge stylization within Maya. You can disable this attribute if you don’t want to see the noise covering all scene elements in Viewport 2.0.
Amount of inflation of the noise objects, default: 0.05. Inflation is required to keep the frayed edges outside of the geometry.
Frequency of the frayed edges, default: 50.0.
Determines the amount of distortion on the frayed edges, default 1.0. Note: Increasing the Amplitude will also require a higher Inflation amount.
The concentration of pigments, giving the render either a diluted or a more saturated and darker look.
The accumulation of pigments on the valleys of the paper (canvas). Concentrates the pigments on the valleys and creates a more saturated and darker look.
Strength of the edge darkening effect. A higher intensity will concentrate more color on the edges.
Width for the edge darkening effect. Note: A wider edge darkening will require an increase in intensity, as well.
Sharpness of the drybrush application.
Color of the drybrush application.
Maximum width of the gaps & overlaps effect.
Nurbs surfaces can’t save any data in vertex colors, so frayed edges won’t stick onto the objects and it won’t be possible to use PaintFX on them.
Parenting of mesh objects (a mesh object paranted to another one) is not supported, as Maya won’t know what mesh to render where. Use parent constraints instead.
...due to multiply-instanced child Whenever you get this warning, uncheck the Enable attribute in the frayed stylization, make the edits that you previously wanted to do and re-enable the frayed stylization.