3D rendered text using Flair and the Warp shader style

Warp Shader Style

Previously known as the Frayed shader style
The Warp shader style brings real-time warped distortions to 3D objects and animation within Autodesk Maya.
3D Warp animation in real-time.

The Warp shader style style emulates the slightly distorted edges found when painting with traditional media. Inspired by the styles of short films like Feast and Age of Sail, the warped edges will stick to objects under animation. It also inherits many pigment-, canvas- and edge-based effects from the watercolor shader style.

Main Features

  • Warped edges stick onto animated objects
  • Control the frequency and amplitude of warped distortions
  • Pigment-based effects such as pigment turbulence
  • Edge-based effects such as edge darkening and gaps & overlaps
  • Canvas-based effects such as paper granulation and lighting
  • The stylization is also available in Nuke for Indie/Studio subscribers for warped distortions in offline renders (i.e., Arnold, Renderman)

The style can be art-directed at each level of control in Flair with its custom materials and tools. More information found in the Flair documentation.

Mech Droid with warped distortions, 3D model by Willy Decarpentrie

Featured examples