3D rendered text using Flair and the Warp shader style
Warp Shader Style
Previously known as the Frayed shader style
The Warp shader style brings real-time warped distortions to 3D objects and animation within Autodesk Maya.
3D Warp animation in real-time.
The Warp shader style style emulates the slightly distorted edges found when painting with traditional media. Inspired by the styles of short films like Feast and Age of Sail, the warped edges will stick to objects under animation. It also inherits many pigment-, canvas- and edge-based effects from the watercolor shader style.
Warped edges stick onto animated objects
Control the frequency and amplitude of warped distortions
Pigment-based effects such as pigment turbulence
Edge-based effects such as edge darkening and gaps & overlaps
Canvas-based effects such as paper granulation and lighting
The stylization is also available in Nuke for Indie/Studio subscribers for warped distortions in offline renders (i.e., Arnold, Renderman)
The style can be art-directed at each level of control in Flair with its custom materialsandtools. More information found in the Flair documentation.
Mech Droid with warped distortions, 3D model by Willy Decarpentrie